Rouge Trader Space Marine Chaplin on Bike

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Rouge Trader Space Marine Chaplin on Bike

1990 Space Marine Captain

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I believe this was a limited edition character, but have no clue what he actually was. Tab says “Marine Captain,” other side says “1990″

Catachan Col. Straken ‘Iron Hand’

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Catachan Col. Straken ‘Iron Hand’

1999 Games Day Space Marine

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Limited edition, only a few thousand exist, 1999 Games Day Space Marine. New in the Blister.

Coraline The Movie; Mice Minatures

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Only about 50 of these were ever made. They were created on the same machine, with the same process, that made the Mice puppets for the Coraline Movie by Neil Gaiman and Henry Selick .

I traded one away to a kid that really wanted one, but still have the other.

Travel distances in the Medieval World

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The below list is travel distances in an Medieval World. These are assuming dry dirt roads, or paved (flagstone) roads. Difficult terrain such as muddy roads, hills, forests, swamps can easily half or more the actual distance. Refer to your specific game for rules on movement and modify distances from there.

Artillery – 5 miles
Army with baggage train – 8 miles
Caravan or wagon train – 10 miles
Single wagon – 12 miles
Average Peasant – 13 miles
Militia Soldier – 16 Miles
Regular Infantry Soldier – 18 miles
Elite Soldier – 24 miles
Normal Horse – 21 mile
Calvary – 25 miles
Warhorse – 27 miles
Boat on River – 30 miles
Ship – 111 miles
Galley – 130 miles

Miniatures for sale

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In an attempt to clean out the closet, I have several auctions of various gaming miniatures for sale.

Ral Partha’s “Denizens of Ravenloft”

Six “Macho Women with Guns” Minis

Blister of Shadowrun Elves by Ral Partha

Some Ral Partha Historical Minis

1999 Games Workshop Games Day Space Marine

Fantasy Location: The Hidden Island

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The Hidden Island is normally avoided by ships. It lays in the deep sea, surrounded by a pod of kraken. The island itself has two buildings on it. Both are submerged just a few feet under the water, so are a bit of a navigation hazard, especially during storms.

The two buildings are ancient temples. Each has a sundial inside centered inside. If someone moves one of the dials, they will hear a rumbling sound.

One dial actually raises the island out of the sea. Once it’s out of the water, It instantly starts growing plant life. Within six to eight hours the island is fully revegetated. Once the island is out of the water, the second sun dial opens a previously hidden door.

This opens into a Dwarven Village which has a secret passage down into the Underdark. The Dwarven city is unnamed and empty.

From the Dwarven City passages in the Underdark eventually lead to a drow city of 3000. It sits upon an huge underground sea. If someone manages to get to the middle of the sea, there is a huge whirlpool that goes upwards. Entering the whirlpool takes someone to the ocean surface. During storms the whirlpool reverses and instead sucks objects from the sea above down in to the caverns.

Fantasy Location: The Bolt Hole

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It’ll take a rogue to or elf character to notice a hidden door in a back alley down near the docks.

Opening it reveals a lasciviously appointed ante-chamber. Directly across from the entrance is another door – heavily barred and spell warded. Next to it is posted a tattered piece of parchment that says “Cant get in Cant get out Enter to Come Go to Leave” After the secret word is said in Thieves Cant, the door opens.

Inside is a butler who says “Very Good, Sir. Welcome to The Bolt-Hole. May I show you to a table, or would you prefer to sit at the bar?”

The bar serves only the finest wine and food. The clients here are well off, and it’s obvious that a lot of business gets done here.

Plot Hook:
On stage is a very gorgeous half-elven dancer. She notices the PC, and smiles and winks at him. After wards she comes up and says “Buy a lady a drink?” Her name is Kim Starlight and she asks what he’s doing in town. Eventually she’ll get around and say “Last time Captain Borloff was around he gave me a map to hold onto until he came back with gold. But since he’s in jail, and unlikely to be getting my gold anytime soon.. I’m willing to sell it for what he owes me. 250gp.” The Map shows a way through the rocks, and rough seas to the South East . The End Point is literally a big X. She knows nothing else about the map nor what it’s supposed to show.

A good location could be the Hidden Island.

NPCs: The Runic Fellowship

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The Runic Fellowship is a group adventurers that have been working together for many years.

Vyecheslav, male human Drd11: CR 11; Size M (5 ft., 2 in. tall); HD 11d8; hp 58; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +9/+4 melee, or +9/+4 ranged; SV Fort +7, Ref +4, Will +10; AL LN; Str 13, Dex 13, Con 10, Int 14, Wis 17, Cha 4. Languages Spoken: Celestial, Common, Druidic, Terran. Skill points: Drd 98 Skills and feats: Craft (Bowmaking) +16, Craft (Stonemasonry) +15, Diplomacy +11, Handle Animal +11, Hide +1, Knowledge (History) +3, Knowledge (Nature) +16, Listen +3, Move Silently +1, Spellcraft +16, Spot +16; Enlarge Spell, Extend Spell, Improved Unarmed Strike, Quick Draw, Toughness. Possessions: 21,000 gp in gear. Druid Spells Per Day: 6/6/5/5/3/2/1. —————————————-

Farah, female half-elf Sor11: CR 11; Size M (5 ft., 2 in. tall); HD 11d4; hp 30; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +4 melee, or +4 ranged; SV Fort +3, Ref +2, Will +7; AL CG; Str 8, Dex 9, Con 11, Int 16, Wis 10, Cha 15. Languages Spoken: Abyssal, Common, Elven, Gnome, Halfling. Skill points: Sor 70 Skills and feats: Concentration +14, Craft (Bowmaking) +11, Diplomacy +4, Gather Information +8, Hide -1, Knowledge (Arcana) +17, Knowledge (Geography) +4, Knowledge (Nobility and Royalty) +8, Knowledge (Religion) +9, Listen +1, Move Silently -1, Search +9, Spot +1; Extend Spell, Leadership, Point Blank Shot. Possessions: 21,000 gp in gear. Sorcerer Spells Known (6/7/7/6/6/4): 0th — Dancing Lights, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Read Magic, Touch of Fatigue. 1st — Alarm, Burning Hands, Identify, Magic Missile, Ray of Enfeeblement. 2nd — Eagle’s Splendor, Flaming Sphere, Fox’s Cunning, Knock, Phantom Trap. 3rd — Fireball, Sleet Storm, Slow, Tongues. 4th — Animate Dead, Crushing Despair, Illusory Wall. 5th — Hold Monster, Seeming. —————————————-

Alon, male elf Wiz8: CR 8; Size M (5 ft., 1 in. tall); HD 8d4-16; hp 9; Init +0; Spd 30 ft.; AC 10; Attack +2 melee, or +4 ranged; SV Fort +0, Ref +2, Will +4; AL LG; Str 7, Dex 10, Con 6, Int 14, Wis 7, Cha 8. Languages Spoken: Common, Elven. Skill points: Wiz 34 Skills and feats: Craft (Alchemy) +7, Hide +0, Knowledge (Dungeoneering) +13, Listen +0, Move Silently +0, Profession (Hunter) +7, Search +4, Spellcraft +11, Spot +0; Enlarge Spell, Run, [Scribe Scroll], Spell Focus (illusion), Spell Penetration. Possessions: 9,400 gp in gear. Wizard Spells Known (4/5/4/3/2): 0th — Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st — Burning Hands, Detect Undead, Floating Disk, Grease, Protection from Chaos, Shield, Shocking Grasp. 2nd — Blur, Hideous Laughter, Mirror Image, Owl’s Wisdom, Phantom Trap, Protection from Arrows, Resist Energy, Touch of Idiocy. 3rd — Fireball, Invisibility Sphere, Lightning Bolt, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Stinking Cloud, Water Breathing. 4th — Greater Invisibility, Mnemonic Enhancer. —————————————-

Holgi, male half-orc Bbn6: CR 6; Size M (5 ft., 8 in. tall); HD 6d12+12; hp 61; Init +0; Spd 40 ft.; AC 10; Attack +11/+6 melee, or +6/+1 ranged; SV Fort +7, Ref +2, Will +2; AL CG; Str 20, Dex 11, Con 15, Int 8, Wis 11, Cha 13. Languages Spoken: Common, Orc. Skill points: Bbn 27 Skills and feats: Handle Animal +9, Hide +0, Knowledge (Nature) +3, Listen +8, Move Silently +0, Spot +2, Survival +6; Alertness, Endurance, Track. Possessions: 5,600 gp in gear. Buri, male half-elf Com9: CR 8; Size M (5 ft., 1 in. tall); HD 9d4-9; hp 17; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +8 melee, or +5 ranged; SV Fort +4, Ref +4, Will +5; AL N; Str 18, Dex 13, Con 9, Int 11, Wis 14, Cha 13. Languages Spoken: Common, Elven. Skill points: Com 24 Skills and feats: Craft (Shipmaking) +7, Diplomacy +3, Gather Information +3, Hide +1, Knowledge (History) +1, Listen +9, Move Silently +1, Profession (Hunter) +6, Ride +9, Search +1, Spot +3; Great Fortitude, Run, Skill Focus (Ride), Skill Focus (Craft (Shipmaking)). Possessions: 60 gp in gear. —————————————-

Lyle, male halfling Drd6: CR 6; Size S (3 ft., 4 in. tall); HD 6d8-18; hp 11; Init +2 (+2 Dex); Spd 20 ft.; AC 13 (+2 Dex, +1 Size); Attack +3 melee, or +7 ranged; SV Fort +3, Ref +5, Will +8; AL N; Str 6, Dex 14, Con 4, Int 10, Wis 14, Cha 10. Languages Spoken: Common, Druidic, Halfling. Skill points: Drd 36 Skills and feats: Climb +0, Craft (Bowmaking) +6, Handle Animal +9, Hide +6, Jump +0, Listen +4, Move Silently +4, Spellcraft +6, Spot +2, Survival +10, Swim +6; Combat Casting, Spell Focus (necromancy), Spell Focus (transmutation). Possessions: 5,600 gp in gear. Druid Spells Per Day: 5/4/4/2. —————————————-

Zook, male gnome Brd10: CR 10; Size S (3 ft., 6 in. tall); HD 10d6+20; hp 54; Init +1 (+1 Dex); Spd 20 ft.; AC 12 (+1 Dex, +1 Size); Attack +9/+4 melee, or +9/+4 ranged; SV Fort +5, Ref +8, Will +5; AL N; Str 13, Dex 12, Con 15, Int 17, Wis 7, Cha 15. Languages Spoken: Common, Dwarven, Gnome, Goblin, Orc. Skill points: Brd 117 Skills and feats: Concentration +14, Craft (Alchemy) +5, Hide +5, Knowledge (Arcana) +15, Knowledge (Geography) +12, Knowledge (History) +16, Listen +10, Move Silently +1, Perform (Dance) +11, Perform (Keyboard Instruments) +5, Perform (Oratory) +13, Perform (Percussion Instruments) +12, Perform (Sing) +15, Perform (Wind Instruments) +4, Spot -2, Tumble +14; Combat Casting, Eschew Materials, Persuasive, Widen Spell. Possessions: 16,000 gp in gear. Bard Spells Known (3/4/4/2): 0th — Daze, Flare, Ghost Sound, Light, Mending, Prestidigitation. 1st — Alarm, Lesser Confusion, Magic Aura, Remove Fear. 2nd — Enthrall, Heroism, Invisibility, Silence. 3rd — Deep Slumber, Fear, Invisibility Sphere, Major Image. —————————–

Aralis, male elf Rog12: CR 12; Size M (4 ft., 11 in. tall); HD 12d6+12; hp 50; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +8/+3 melee, or +11/+6 ranged; SV Fort +5, Ref +10, Will +8; AL LG; Str 8, Dex 15, Con 12, Int 11, Wis 18, Cha 8. Languages Spoken: Common, Elven. Skill points: Rog 120 Skills and feats: Balance +13, Forgery +11, Gather Information +14, Hide +15, Knowledge (Local) +13, Listen +6, Move Silently +2, Perform (Act) +12, Search +2, Sense Motive +19, Spot +21, Tumble +16; Blind-Fight, Deft Hands, [Evasion], Point Blank Shot, Rapid Shot, Weapon Focus (crossbow, hand). Possessions: 27,000 gp in gear.

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